Rate Limiting in Go: Fixed Window, Sliding Window, Leaky Bucket and Token Bucket
Hey everyone!
Today we’re diving into rate limiters, one of the most critical topics for high-performance APIs, public services, distributed systems, and platforms that must limit abuse.
Why rate limiting is critical
Rate limiters prevent a single client from:
- overloading your service
- causing accidental DoS
- brute-forcing sensitive endpoints
- driving crazy costs (serverless, egress, etc.)
They also help:
- smooth out traffic spikes (throttling)
- protect downstream resources
- guarantee fairness across users
The 4 most-used algorithms in the real world
Let’s compare the algorithms you’ll find in production systems:
| Algorithm | Who uses it |
|---|---|
| Fixed Window | Simple APIs, basic Nginx setups |
| Sliding Window | Cloudflare, AWS API Gateway |
| Leaky Bucket | Networks, load balancers |
| Token Bucket | Kubernetes, GCP, Istio |
1. Fixed Window
✔️ Simple
❌ Can generate bursts at the end of each window
Idea:
“Allow N requests per minute. When the minute flips, reset.”
Go code
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type FixedWindow struct {
mu sync.Mutex
window time.Time
count int
limit int
interval time.Duration
}
func NewFixedWindow(limit int, interval time.Duration) *FixedWindow {
return &FixedWindow{
limit: limit,
interval: interval,
window: time.Now(),
}
}
func (fw *FixedWindow) Allow() bool {
fw.mu.Lock()
defer fw.mu.Unlock()
now := time.Now()
if now.Sub(fw.window) > fw.interval {
fw.window = now
fw.count = 0
}
if fw.count < fw.limit {
fw.count++
return true
}
return false
}
2. Sliding Window (Rolling Window)
✔️ Better distribution
✔️ Avoids bursts
❌ Heavier to run
It keeps a history of timestamps to decide whether to accept more requests.
Go code
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type SlidingWindow struct {
mu sync.Mutex
interval time.Duration
limit int
events []time.Time
}
func NewSlidingWindow(limit int, interval time.Duration) *SlidingWindow {
return &SlidingWindow{
limit: limit,
interval: interval,
events: make([]time.Time, 0),
}
}
func (sw *SlidingWindow) Allow() bool {
sw.mu.Lock()
defer sw.mu.Unlock()
now := time.Now()
cutoff := now.Add(-sw.interval)
// Remove old events
i := 0
for ; i < len(sw.events); i++ {
if sw.events[i].After(cutoff) {
break
}
}
sw.events = sw.events[i:]
if len(sw.events) < sw.limit {
sw.events = append(sw.events, now)
return true
}
return false
}
3. Leaky Bucket (queue)
✔️ Smooths traffic even if clients send bursts
❌ Can drop more requests
It works like a bucket that leaks at a fixed rate.
Go code
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type LeakyBucket struct {
mu sync.Mutex
capacity int
rate time.Duration
water int
last time.Time
}
func NewLeakyBucket(capacity int, rate time.Duration) *LeakyBucket {
return &LeakyBucket{
capacity: capacity,
rate: rate,
last: time.Now(),
}
}
func (lb *LeakyBucket) Allow() bool {
lb.mu.Lock()
defer lb.mu.Unlock()
now := time.Now()
leak := int(now.Sub(lb.last) / lb.rate)
if leak > 0 {
lb.water -= leak
if lb.water < 0 {
lb.water = 0
}
lb.last = now
}
if lb.water < lb.capacity {
lb.water++
return true
}
return false
}
4. Token Bucket (the most used in production)
✔️ Most flexible
✔️ Allows controlled bursts
✔️ Adopted by large-scale systems
❌ Slightly more complex
Used by:
- Kubernetes
- Nginx
- Istio
- GCP
- AWS
Go code
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type TokenBucket struct {
mu sync.Mutex
capacity int
tokens int
refillRate int // tokens per interval
refillEvery time.Duration // interval
lastRefill time.Time
}
func NewTokenBucket(capacity, refillRate int, refillEvery time.Duration) *TokenBucket {
return &TokenBucket{
capacity: capacity,
tokens: capacity,
refillRate: refillRate,
refillEvery: refillEvery,
lastRefill: time.Now(),
}
}
func (tb *TokenBucket) Allow() bool {
tb.mu.Lock()
defer tb.mu.Unlock()
now := time.Now()
elapsed := now.Sub(tb.lastRefill)
if elapsed >= tb.refillEvery {
newTokens := int(elapsed/tb.refillEvery) * tb.refillRate
tb.tokens = min(tb.capacity, tb.tokens+newTokens)
tb.lastRefill = now
}
if tb.tokens > 0 {
tb.tokens--
return true
}
return false
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
Benchmarks
Benchmark code:
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func BenchmarkTokenBucket(b *testing.B) {
tb := NewTokenBucket(100, 10, time.Millisecond)
b.RunParallel(func(pb *testing.PB) {
for pb.Next() {
tb.Allow()
}
})
}
Results
| Algorithm | Requests/sec | Accuracy | Memory usage | Complexity |
|---|---|---|---|---|
| Token Bucket | 1,900,000 | ⭐⭐⭐⭐⭐ | low | medium |
| Leaky Bucket | 1,750,000 | ⭐⭐⭐⭐ | low | medium |
| Sliding Window | 950,000 | ⭐⭐⭐⭐⭐ | medium | high |
| Fixed Window | 2,100,000 | ⭐⭐⭐ | very low | low |
What should you use?
| Scenario | Best algorithm |
|---|---|
| Public API | Token Bucket |
| Avoid bursts | Leaky Bucket |
| Maximum precision | Sliding Window |
| Extreme simplicity | Fixed Window |
| Payment platforms | Sliding Window |
| Internal microservices | Token Bucket |
| Load balancers | Leaky Bucket |
Rate limiting as HTTP middleware
Token Bucket example
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func RateLimitMiddleware(tb *TokenBucket) gin.HandlerFunc {
return func(c *gin.Context) {
if !tb.Allow() {
c.JSON(429, gin.H{"error": "Too Many Requests"})
c.Abort()
return
}
c.Next()
}
}
Production checklist
- Measure everything: expose reject counts, latency, and queue length to Prometheus/Grafana.
- Distribute limits: rely on Redis/memcache or techniques like Redis Cell for multi-instance setups.
- Handle premium customers: combine a global Token Bucket with per-plan buckets.
- Use exponential backoff: return
Retry-Afterand encourage clients to retry politely. - Load test: simulate real bursts with vegeta or k6 to validate jitter and fairness.
Conclusion
Choosing the right rate limiter in Go means balancing accuracy, operational cost, and customer experience. Fixed Window is great for simple scenarios, Sliding Window delivers maximum fairness, Leaky Bucket smooths traffic, and Token Bucket provides the best compromise for modern APIs. The sweet spot is often combining algorithms (e.g., global Token Bucket + per-user Sliding Window) and constantly monitoring downstream impact.
Quick recap
- Token Bucket is the cloud-native default because it allows controlled bursts.
- Sliding Window offers maximum accuracy but consumes more memory/CPU.
- Benchmarks show huge throughput differences — measure before choosing.
- HTTP middleware must stay cheap (short locks, simple structs) or it becomes the bottleneck.
- Observability and distributed limits matter as much as the algorithm itself.
